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 Post subject: Re: AutoSmurf (level & quest) : why be awake for next reset?
PostPosted: Mon May 29, 2017 1:12 pm 
 
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Joined: Sun Jul 06, 2014 4:06 pm
Quote:
edit: got it without error now,
but I still have this sync error ingame after he picked the waypoint.

I use only 1 char ingame, anyone know hwo to fix the sync?
I did the step from first post. hm


Edit2: looks like you need to run core version of kolbot.

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 Post subject: Re: AutoSmurf (level & quest) : why be awake for next reset?
PostPosted: Mon May 29, 2017 3:48 pm 
 
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Joined: Thu Aug 09, 2007 11:31 am
Character seems to quit/revive sooner or later but then one char got behind in quest/levels so it goes to stoney wp instead of dark wood. 1 sorc waiting for rest team at stoney and other 3 in team wait for rest of team at dark wood wp. So they just stand all the time.
How to fix?

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 Post subject: Re: AutoSmurf (level & quest) : why be awake for next reset?
PostPosted: Mon May 29, 2017 11:47 pm 
 
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Joined: Sun Jul 06, 2014 4:06 pm
hmm I try a Summon Necro now, but he do not attack any monsters.

does anyone got a function to raise army which can be used for this autosmurf from act 1?
or anyone knows a workaround for summon necro attack config?

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 Post subject: Re: AutoSmurf (level & quest) : why be awake for next reset?
PostPosted: Tue May 30, 2017 6:51 am 
 
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Joined: Mon Mar 15, 2010 10:29 pm
hmm I try a Summon Necro now, but he do not attack any monsters.

does anyone got a function to raise army which can be used for this autosmurf from act 1?
or anyone knows a workaround for summon necro attack config?


Add in char config or in autobuild config after they get the skill. I just have this in char config and it works great.

   Config.Skeletons = "max";
   Config.Golem = "Clay";
   Config.SkeletonMages = "max";
   Config.ActiveSummon = true;
   Config.ExplodeCorpses = 74;
   Config.Curse[0] = 66;
   Config.Curse[1] = 66;


but make sure in your autobuild config you set him to attack at level one like this
   Config.AttackSkill = [-1, 0, -1, 0, -1, -1, -1];
            Config.LowManaSkill = [0,0];

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 Post subject: Re: AutoSmurf (level & quest) : why be awake for next reset?
PostPosted: Tue May 30, 2017 7:52 am 
 
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Joined: Sun Jul 06, 2014 4:06 pm
hmm I try a Summon Necro now, but he do not attack any monsters.

does anyone got a function to raise army which can be used for this autosmurf from act 1?
or anyone knows a workaround for summon necro attack config?


Add in char config or in autobuild config after they get the skill. I just have this in char config and it works great.

   Config.Skeletons = "max";
   Config.Golem = "Clay";
   Config.SkeletonMages = "max";
   Config.ActiveSummon = true;
   Config.ExplodeCorpses = 74;
   Config.Curse[0] = 66;
   Config.Curse[1] = 66;


but make sure in your autobuild config you set him to attack at level one like this
   Config.AttackSkill = [-1, 0, -1, 0, -1, -1, -1];
            Config.LowManaSkill = [0,0];


thanks for the help but it doesn't seems to work for me:
Image

Level 1 autobuild:
         Update: function () {
         
            Scripts.ClearAnyArea = true;                     // We are only level 1 so we will start by clearing Blood Moor
               Config.ClearAnyArea.AreaList = [2];
            Config.ClearType = 0;                            // Monster spectype to kill in level clear scripts (0 = all)
            
            // Config.PickitFiles.push("level/1.nip");            // File "level/1.nip" is not included, it's just an example.
            
            Config.OpenChests      = true;                   // Open chests. Controls key buying.
            Config.LogExperience   = false;                   // Print experience statistics in the manager.
            Config.StashGold       = 200;                     // Minimum amount of gold to stash.
            Config.AttackSkill      = [-1, 0, -1, 0, -1, -1, -1];   // At level 1 we start with a +1 Fire Bolt staff
            Config.LowManaSkill      = [0, 0];
            Config.PublicMode      = 1;
            Config.ScanShrines      = [15, 13, 12, 14, 7, 6, 2];   
            Config.BeltColumn      = ["hp", "hp", "hp", "mp"];      // Keep tons of health potions!
            Config.PickitFiles.push("LLD.nip");
            Config.StashGold      = 100;
            Config.TownHP          = 0;
            Config.TownMP         = 0;
            Config.HealHP         = 90;
            Config.HealMP         = 90;
            Config.UseHP         = 70,
            Config.UseMP         = 10,
            Config.UseRejuvHP       = 40;
            Config.LifeChicken      = 10;
            Config.FCR            = 250;
            Config.FHR            = 250;
            Config.FBR            = 250;
            Config.IAS            = 250;
            Config.PacketCasting   = 0;
            Config.WaypointMenu      = false;
            Config.HPBuffer         = 5;
            Config.MPBuffer         = 5;
            Config.UseMerc         = true;
            Config.Skeletons       = "max";
            Config.Golem          = "Clay";
            Config.SkeletonMages    = "max";
            Config.ActiveSummon      = true;
            Config.ExplodeCorpses    = 74;
            Config.Curse[0]       = 66;
            Config.Curse[1]       = 66;
            Config.AutoEquip       = true;
               Config.PickitFiles.push("autoequip/Necro.skelet.nip");


It looks like as soon as he hast 1 skelettion, he stop attacking with "0" and just skipping monster.
How do you do it?

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 Post subject: Re: AutoSmurf (level & quest) : why be awake for next reset?
PostPosted: Tue May 30, 2017 8:32 am 
 
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User

Joined: Tue Jun 05, 2012 7:10 am
turn off clear any area. see if that changes anything?

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 Post subject: Re: AutoSmurf (level & quest) : why be awake for next reset?
PostPosted: Tue May 30, 2017 9:28 am 
 
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Joined: Sun Jul 06, 2014 4:06 pm
turn off clear any area. see if that changes anything?


looks like when I add curse he stop attacking with 0 and keep skipping monsters after he cursed them.

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 Post subject: Re: AutoSmurf (level & quest) : why be awake for next reset?
PostPosted: Wed May 31, 2017 6:27 am 
 
User
User

Joined: Tue Apr 19, 2005 10:36 am
Location: Pennsylvania
My bot has the "goes to wp then gets a sync error" problem. What causes this?

_________________
-bvr
http://RealmGG.com

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 Post subject: Re: AutoSmurf (level & quest) : why be awake for next reset?
PostPosted: Sun Jun 04, 2017 4:35 pm 
 
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User
User avatar

Joined: Mon Mar 15, 2010 10:29 pm
Also profile names are case sensative. Usually if you get sync error you need to check all config files for character name and profile name settings.

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 Post subject: Re: AutoSmurf (level & quest) : why be awake for next reset?
PostPosted: Thu Nov 02, 2017 12:01 am 
 
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Joined: Wed Jun 26, 2013 6:37 pm
Anyone who got this working could help out plz?

Copy/Paste :
characterconfig.js + Config.js + Autosmurf.js


Chars group together then go to the wp in A1 then I'm getting that error i'm unsure why : Error in AutoSmurf (autosmurf.js #85) list is undefined (Area: 1, Ping:63, Game: goodgod)

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