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 Post subject: Re: [D2NT Release] Druid Script
PostPosted: Sun Apr 24, 2011 8:01 am 
 
User
User

Joined: Sun Apr 24, 2011 7:58 am
For those still looking to figure out how to work the Feral Druid...

open NT_attack and find where it where it has the que for 228 and 223 for werewolf and bear and delete those

then open up your NT_precast and instead of having hurricanE as your precast just switch it to bear form which is 228 and it will constantly stay in bear or wolf which ever

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 Post subject: Re: [D2NT Release] Druid Script
PostPosted: Wed May 25, 2011 11:17 am 
 
User
User

Joined: Wed May 25, 2011 5:29 am
hey man, so far this thing is aweome, was only wondering if its possible to cast BO after summon bear/oak. and if thats not possible maybe disabling recasting after taking a WP, sucks when i cast over a BO'd oak/bear only to summon a new one without bo.

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 Post subject: Re: [D2NT Release] Druid Script
PostPosted: Tue Jun 28, 2011 12:50 pm 
 
User
User

Joined: Wed Apr 13, 2011 1:41 am
My ele druid teles to bosses and everything but doesn't attack. anyone know how to fix?

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 Post subject: Re: [D2NT Release] Druid Script
PostPosted: Fri Aug 05, 2011 6:15 am 
 
User
User

Joined: Fri Aug 05, 2011 5:39 am
I cant get this thing working can some one just feed me the answer on how to fix the Line 17 Problem? >.< I cant figure it out

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 Post subject: Re: [D2NT Release] Druid Script
PostPosted: Thu Aug 25, 2011 8:47 am 
 
User
User

Joined: Thu Aug 25, 2011 8:44 am
I am new at this.... can someone help me in a rabies / fury druid?

Thx

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 Post subject: Re: [D2NT Release] Druid Script
PostPosted: Fri Sep 16, 2011 12:37 am 
 
User
User

Joined: Thu Jul 21, 2011 10:23 pm
My bot doesn't recast my Bear if he dies, just does it during precast. Can anyone help me figure this out?

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 Post subject: Re: [D2NT Release] Druid Script
PostPosted: Fri Sep 16, 2011 5:35 pm 
 
User
User

Joined: Thu Jul 21, 2011 10:23 pm
My bot doesn't recast my Bear if he dies, just does it during precast. Can anyone help me figure this out?

I figured it out, BUT, I just sit there casting Bear, or I just sit there casting Carrion Vine.

In NTA_IsValidMonster
   if(me.classid == NTC_CHAR_CLASS_DRUID)
   {
      if(!me.GetState(144))
         NTC_CastSkill(250, NTC_HAND_RIGHT);
      if(!me.GetState(151))
         NTC_CastSkill(235, NTC_HAND_RIGHT);
      if(!me.GetState(149))
         NTC_CastSkill(226, NTC_HAND_RIGHT);
      if(!me.GetState(160))
         NTC_CastSkill(231, NTC_HAND_RIGHT);
      if(!me.GetState(161))
         NTC_CastSkill(247, NTC_HAND_RIGHT);

   }


In States
#define STATE_CARRION_VINE                       160
#define STATE_GRIZZLY                       161

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 Post subject: Re: [D2NT Release] Druid Script
PostPosted: Fri Sep 16, 2011 7:07 pm 
 
User
User

Joined: Thu Jul 21, 2011 10:23 pm
hey man, so far this thing is aweome, was only wondering if its possible to cast BO after summon bear/oak. and if thats not possible maybe disabling recasting after taking a WP, sucks when i cast over a BO'd oak/bear only to summon a new one without bo.


This is in my Precast

   case NTC_CHAR_CLASS_DRUID:
      if(refresh || !me.GetState(151))
         NTC_CastSkill(235, NTC_HAND_RIGHT); // Cyclone Armor
      if(refresh || !me.GetState(149))
         NTC_CastSkill(226, NTC_HAND_RIGHT); // Oak Sage
      if(refresh)
         NTC_CastSkill(247, NTC_HAND_RIGHT); // Summon Grizzly
      if(refresh || !me.GetState(144))
         NTC_CastSkill(250, NTC_HAND_RIGHT); // Hurricane
      if(refresh || !me.GetState(160))
         NTC_CastSkill(231, NTC_HAND_RIGHT); // Carrion Vine
      NTP_DoPrecastCTA(refresh); //Re-do BO
      break;


It casts BO (for higher level summons), pulls out your summons, and then redoes BO to give your summons BO.

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 Post subject: Re: [D2NT Release] Druid Script
PostPosted: Wed Nov 23, 2011 10:30 am 
 
User
User

Joined: Tue Nov 22, 2011 8:01 pm
Hi All!

I downloaded D2NT, took the script form BigApple ele druid and did all the requested steps.

All I get is that darn error on the opening screen of D2: UNHANDLED EXCEPTION: ACCES_VIOLATION (c0000005).

So what do I do now?

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 Post subject: Re: [D2NT Release] Druid Script
PostPosted: Wed Nov 23, 2011 4:25 pm 
 
User
User

Joined: Fri Oct 28, 2011 4:04 pm
The opening screen Unhandled is probably because you got the 3.1 version of D2NT you need to update the D2NT.dll file in the core folder to 3.3.
The update is located here
http://www.blizzhackers.cc/viewtopic.php?f=221&t=485234

If you have already updated and are still haveing problems you can check out the full download of my bot here. and then just Follow Bigapples steps to add the druid script again skipping the NTAttack.file cause mine already supports that.

http://www.blizzhackers.cc/viewtopic.php?f=221&t=485311

If you use mine I also suggest switching the pickit to the normal one cause the advanced one had a lot of changes done to it.

_________________
For some reason....I am here to serve.

For Pickit Requests Check my topic here
http://www.blizzhackers.cc/viewtopic.php?f=221&t=486115

For D2NT 3.3 bot download look here
http://www.blizzhackers.cc/viewtopic.php?f=221&t=485311

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 Post subject: Re: [D2NT Release] Druid Script
PostPosted: Thu Nov 24, 2011 11:11 am 
 
User
User

Joined: Tue Nov 22, 2011 8:01 pm
Ty tacoghandi!

I updated to 3.3 and it works now.
First problem: Elem Druid drops 4 small charms (i believe he needs more space in inventory, probably 4x5).
Second problem: Druid bangs his head against walls at Mephisto, trying to use teleport i believe but he does not have this option yet.

Precasting goes well. Still need all WP in all levels.

If u have Druid scripts please send me the files per e-mail to vidoqc@gmail.com. I somehow do not manage to complete BigApple`s instructions. Maybe some dash or comma is missing or i put them scripts in wrong places.

Thanks in advance.

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 Post subject: Re: [D2NT Release] Druid Script
PostPosted: Thu Nov 24, 2011 11:51 am 
 
User
User

Joined: Tue Nov 22, 2011 8:01 pm
coke667 wrote:
could someone please post there d2nt folder that is done because i cant get mine to work, if someone could could do that for me it would be very appreciated.


Yeah i would also want "the" full script of a wind druid setup. I've read through the full thread here and it's abit messy with all the add stuff you have to add to the script and quite frankly i have no idea how to do that, so i would really appriciate someone who could upload the fullscript somewhere. Thanks in advance



Hi! Did u get that full script? I can`t make my ele dudu run properly. besides, he leaves goodies like uniques in town without id them. Or leaves drops at bosses and goes back to town. I use D2NT 3.3 now

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 Post subject: Re:
PostPosted: Sat Mar 09, 2013 12:02 pm 
 
User
User

Joined: Sat Jul 14, 2012 1:31 am
cgnu02 wrote:
That would be perfect. Could you do that for me :P I'm not very good at this stuff. *It would help for solo mfing*

Also I think it would be a good addition to this build in general. Who wants druid with out oak sage :(


find

me.chickenhp = parseInt((_LifeMax*NTConfig_LifeChicken)/100);

and
me.chickenhp = parseInt((_LifeMax*NTConfig_LifeChicken)/100);


change it to

me.chickenhp = parseInt(NTConfig_LifeChicken);

and
me.chickenhp = parseInt(NTConfig_LifeChicken);


and adjust your char config chicken life.


[Q1] It still doesn't work. What shall I do?
[Q2] Can I set it only for druid?
like using if(me.classid == NTC_CHAR_CLASS_DRUID).
I don't want to change other class's char configs and prefer to keep the % for other class bots because each bot solo.

[Answer1] I managed to find the answer after some testing.
[Answer2] After Q1 is resolved, Q2 is easily solved.

I changed NTToolsThread.ntj like

   if(NTConfig_LifeChicken > 0)
   {
      if(me.classid == NTC_CHAR_CLASS_DRUID)
      {
         me.chickenhp = parseInt(NTConfig_LifeChicken);
         //To take care of an oak sage issue, do not use percentage but max
      }
      else{
         me.chickenhp = parseInt((_LifeMax*NTConfig_LifeChicken)/100);
      }
   }


and changed the config like
   
//NTConfig_LifeChicken = 30;
// This is your chicken life percent. If you go below this life total, exit game.
NTConfig_LifeChicken = 300;   
// This is your chicken life stat(Druid). If you go below this life total, exit game.


tested it in a normal game.
druid's life is 950. No cta. no mana chicken.
with oak sage, druid's life is 1680.
when i unsummon the the oak sage, it chickened out.
but, after changing NTToolsThread.ntj as above, it worked fine

make sure you change also within if(!NTC_InTown())

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 Post subject: Re: [D2NT Release] Druid Script
PostPosted: Fri Mar 15, 2013 4:26 pm 
 
User
User

Joined: Sun Jul 01, 2012 7:43 am
i noticed a lot of people had a problem with the NTBotGame line 17 error...i had the same problem and this is what i did wrong and how i fixed it. i copied the sorc script and changed it to druid by adding the following script

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
// 225: //Fire Storm
// 229: //Molten Boulder
// 230: //Arctic Blast
// 232: //Feral Rage
// 233: //Maul
// 238: //Rabies
// 239: //Fire Claws
// 240: //Twister
// 242: //Hunger
// 243: //Shockwave
// 244: //Volcano
// 245: //Tornado
// 248: //Fury

NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 0; // Primary skill to boss.
NTConfig_AttackSkill[2] = 0; // Primary untimed skill to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 0; // Primary skill to others.
NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't


the problem was i deleted a crucial part of the script...you want to have the end of your script look like this:

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
// 225: //Fire Storm
// 229: //Molten Boulder
// 230: //Arctic Blast
// 232: //Feral Rage
// 233: //Maul
// 238: //Rabies
// 239: //Fire Claws
// 240: //Twister
// 242: //Hunger
// 243: //Shockwave
// 244: //Volcano
// 245: //Tornado
// 248: //Fury

NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 0; // Primary skill to boss.
NTConfig_AttackSkill[2] = 0; // Primary untimed skill to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 0; // Primary skill to others.
NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't

// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
//NTConfig_CheckSelfSafe = 0x04;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01;

}

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 Post subject: Re: [D2NT Release] Druid Script
PostPosted: Wed Mar 27, 2013 5:32 am 
 
User
User

Joined: Sat Jul 14, 2012 1:31 am
I have to add that druid script is awesome after running many mfing
or windy druid is awesome.

I strongly recommend windy druid and the script here to anyone who wants to run early in the ladder without many gears
I think it's even better than a summon necro let alone sorceresses

i bot lvled druid from lvl65 to lvl90 easier than sorc or necromancer
My sorceresses(lightning, fire/cold, fire/lightning) had torches, anni, cta, infinity and other standard gears likc occy, shako, etc but still chickened often in hell and even in nm
My summon necro didn't need good gears compared to sorceresses but still demanded infinity to kill monsters fast and cta, anni and torch to survive in lvl85 areas
It's amazing to see my windy druid to mf and lvl in hell areas without cta, torch or anni.
(note: It was also very powerful when the level was below 65 and couln't wear enigma to bot)

Shame on me not to try this windy druid script before. Druid will be my first main character after this reset.
For those who doesn't know much about how to gear up windy druid bot,
this should be enough until you reach lvl early 90

rare amulet, saracen
um'ed jalal
wizzy
whitstan(eld'ed)
thundergod
raven frost
dwarf
venom gloves
up'ped hotspur(or infernostride)

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