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MuleFactory


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 Post subject: Re: D2NT 3.3 for 1.13d
PostPosted: Thu Nov 10, 2011 10:51 am 
 
User
User

Joined: Thu Nov 10, 2011 10:17 am
Sorry Guys,

Was just me being slack...

I just edited the spells section of my NTconfig file.. I think it was trying to use spells I didn't have.

Thanks for the simplistic bot

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 Post subject: Re: D2NT 3.3 for 1.13d
PostPosted: Thu Nov 10, 2011 5:20 pm 
 
User
User

Joined: Wed Nov 09, 2011 9:13 pm
matt1357 wrote:
great bot. so simple.

however... I'm only doing Nightmare because my blizz sorc might be in trouble doing hell runs.

Whenever the bot reaches a major boss, i.e. Duriel, Andy, Meph.. she fights for a few seconds then fails and takes a portal to town.

Is this due to the damage being too weak and exceeding the amount of time the bot has allocated to kill the specific boss??

**Note that probably 2 blizz is enough for any of the nm bosses so I can't see the above reason being the problem.

Thanks.


I have the same problem with my blizz soso too :facepalm: I don't know reason why.

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 Post subject: Re: D2NT 3.3 for 1.13d
PostPosted: Thu Nov 10, 2011 11:02 pm 
 
User
User

Joined: Tue Nov 01, 2011 11:34 am
im having some major issues making mine run, for one, how exactly do i re-do the skills on it for lightning only? and when bot gets to town, i have a {NT_LoadConfig is not defined} so its not doing shit. Any ideas anyone?

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 Post subject: Re: D2NT 3.3 for 1.13d
PostPosted: Thu Nov 10, 2011 11:45 pm 
 
User
User
User avatar

Joined: Wed Nov 09, 2011 1:02 pm
another problem...

the bots writes Acc AND Password in the Account Box

help

_________________
keep smiling

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 Post subject: Re: D2NT 3.3 for 1.13d
PostPosted: Fri Nov 11, 2011 4:38 pm 
 
User
User

Joined: Sun Jul 11, 2004 6:22 am
So I have a problem that might be simple or not, Win 7 x64 here. So D2NT tries to load ".../game.exe" in the d2 folder but when it does I get "unrecognized game version" at the B.net login. So to fix this I run the game.exe in compatibility mode with winXP SP2 and check run as administrator. Now when I try to run this from D2NT 3.3 nothing loads and just says "restart (5s)" and after 5s it just keeps repeating.

Any solution?

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 Post subject: Re: D2NT 3.3 for 1.13d
PostPosted: Fri Nov 11, 2011 4:50 pm 
 
User
User

Joined: Fri Nov 11, 2011 12:08 am
derp nvm. wrong version

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 Post subject: Re: D2NT 3.3 for 1.13d
PostPosted: Fri Nov 11, 2011 8:09 pm 
 
User
User

Joined: Sun Jul 11, 2004 6:22 am
Figured it out, both D2NT and Game.exe must be run in the same compatibilty mode.

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 Post subject: Re: D2NT 3.3 for 1.13d
PostPosted: Mon Nov 14, 2011 4:25 pm 
 
User
User

Joined: Fri Oct 28, 2011 4:04 pm
im having some major issues making mine run, for one, how exactly do i re-do the skills on it for lightning only? and when bot gets to town, i have a {NT_LoadConfig is not defined} so its not doing shit. Any ideas anyone?

This is usually do to not naming your char config for that toon properly.
It should be
NTConfig_"Class"_"Character_Name".ntl
Case Sensative
So if my Sorceress Toon is named Wiffle_Batter my file will look like
NTConfig_Sorceress_Wiffle_Batter.ntl

The other reason this problem happens is that there is an error in that char config file. If the above does not fix it please post a copy of the text in your config file and a verbatum copy of the error text and someone here will take a look at it for you.

_________________
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For Pickit Requests Check my topic here
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For D2NT 3.3 bot download look here
http://www.blizzhackers.cc/viewtopic.php?f=221&t=485311

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 Post subject: Re: D2NT 3.3 for 1.13d Full Bot
PostPosted: Thu Nov 17, 2011 6:35 pm 
 
User
User

Joined: Sat Nov 05, 2011 12:10 am
Image

getting this error i have my config file named properly like stated to do my name is simple Naygaz still gets the error tried all caps even, cant figure this out maybe its something else, sorc runs fine but cant get the hammerdin to. my char config is NTConfing_Paladin_Naygaz wont run once it gets in game.

var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;

function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
//NTConfig_Script.push("NTTreehead.ntj");
//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
NTConfig_Script.push("NTCountess.ntj");
NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
NTConfig_Script.push("NTAndariel.ntj");
//NTConfig_Script.push("NTCow.ntj"); NTConfig_KillRakanishuCows = true; NTConfig_TristExtension = true;
//NTConfig_Script.push("NTRadament.ntj");
//NTConfig_Script.push("NTColdworm.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
//NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
/NTConfig_Script.push("NTLowerKurast.ntj");
//NTConfig_Script.push("NTKurastTravel.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
NTConfig_Script.push("NTMephisto.ntj");
//NTConfig_Script.push("NTIzual.ntj");
//NTConfig_Script.push("NTHephasto.ntj");
//NTConfig_Script.push("NTDiablo.ntj");
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true;
NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
NTConfig_Script.push("NTChaosSanctuary.ntj");
//use 1 for true and 0 for false
//Standard Configs
NTConfig_SealOrder = ['w', 'n', 'e']; //seal order, w = west (vizier), n = north (de seis), e = east (venom)
NTConfig_NextGameMsg = ''; // leave = '' to say nothing
NTConfig_FastMode = 0; // open seals and kill bosses only (a little more dangerous)
NTConfig_SkipRegularMonsters = 0; // true = skip regular monsters (non uniques/champs)
NTConfig_ClearFromFront = 1; // clear from the entrance to the star
NTConfig_OpenHiddenStashes = 1; // open the hidden stashes, doesnt open on fastmode
NTConfig_MakeTP = 0; // true to make a tp. if clearing from front it will make one there, else at star
// if MakeTP is true its basically public mode, if not none of the below will trigger
NTConfig_WaitAndBO = 0; // true = bot will wait for x seconds and cast BO (if you dont have CTA set to false)
NTConfig_BOSayMsg = 'Casting BO in'; // what to say when preparing to cast BO (dont include seconds)
NTConfig_BOWait = 2; // time in seconds to wait before using BO

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 3000; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 4000; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 60; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 35; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 20; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 25; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 10; // This is your mercs chicken life percent. If he goes below this, exit game.

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 2; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];

NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";

//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only (normal / advance / extreme)
//-----------------------------------------------------------------------------------
//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");

NTConfig_NIPFilePath.push("advance/normal.nip");
NTConfig_NIPFilePath.push("advance/magic_rare.nip");
NTConfig_NIPFilePath.push("advance/set.nip");
NTConfig_NIPFilePath.push("advance/unique.nip");
NTConfig_NIPFilePath.push("advance/craft.nip");

//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");

NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = true; // Enable cubing

NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull

//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem

NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm

//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces

//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring

NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet

//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet

//NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);

//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
//NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
//NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

//***** Include the following, Primary item must be setted in item_configs folder *****

//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor

//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 382]); // Ghoulhide : Exceptional -> Elite

//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStartGold = 2500000; // Gold amount to start the gambling
NTConfig_GambleStopGold = 500000; // Gold amount to stop the gambling

NTConfig_GambleItem.push(520); // Amulets
NTConfig_GambleItem.push(522); // Rings
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // Coronets
NTConfig_GambleItem.push(334); // Leather Gloves
NTConfig_GambleItem.push(335); // Heavy Gloves
NTConfig_GambleItem.push(336); // Chain Gloves
NTConfig_GambleItem.push(337); // Light Gauntlets
NTConfig_GambleItem.push(338); // Gauntlets

//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false;
NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = false;

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
//96 Sacrifice
//97 Smite
//98 Might
//99 Prayer
//100 Resist Fire
//101 Holy Bolt
//102 Holy Fire
//103 Thorns
//104 Defiance
//105 Resist Cold
//106 Zeal
//107 Charge
//108 Blessed Aim
//109 Cleansing
//110 Resist Lightning
//111 Vengeance
//112 Blessed Hammer
//113 Concentration
//114 Holy Freeze
//115 Vigor
//116 Conversion
//117 Holy Shield
//118 Holy Shock
//119 Sanctuary
//120 Meditation
//121 Fist of the Heavens
//122 Fanaticism
//123 Conviction
//124 Redemption
//125 Salvation
//--------------------------------------------------------------------------

NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 112; // Primary skill to others.
NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.

// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0x04|0x40;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

NTConfig_UseRedemptionHP = 0; // Use Redemption if under this percent of life. Set to 0 if you won't
NTConfig_UseRedemptionMP = 0; // Use Redemption if under this percent of mana. Set to 0 if you won't
}

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 Post subject: Re: D2NT 3.3 for 1.13d Full Bot
PostPosted: Fri Nov 18, 2011 1:44 pm 
 
User
User

Joined: Tue Oct 19, 2010 11:12 pm
I have a wierd error... I'm going to guess nobody bots with a bowazon otherwise they would probably have the same problem? Everything works fine untill my bowazon gets to eldritch (the only boss she runs), she runs up to him and says shes out of ammo, goes to town, buys bolts, goes back to eldritch, and then repeats... I use a bow so im guessing that there is a file somewhere with that info put in as zons use bolts and not arrows or maybe something similar... Is there somewhere i can change that she uses bolts, to she uses arrows? Thanx for any info you can come up with, it will be appreciated

edit: ok i figured out that she says im buying bolts for my ondals wisdom, then i realized my ondals wisdom was on #1 weapon switch and my witchwild was on #2 so i switched the bow to #1 and the ondals on #2... Now she buys arrows, yay... but theres still a error :\ when she buys the arrows she switches to the ondals so the arrows never become equipped and then she runs out there with the ondals equipped and tries to shoot stuff lol... im thinking the problem is that when i first ran her and it created the script for her she had ondals on the switch 1 and now it just always wants to use the ondals to attack with? idk but any advice/info will be appreciated thanx

edit: ok so i deleted my script and equipped the bow on switch 1 so it could reset whatever i messed up if that was the problem and it didnt fix the problem im having... so maybe theres something else i can do to fix this problem? she insists on taking out the ondals staff instead of the bow :\ thanx in advance

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 Post subject: Re: D2NT 3.3 for 1.13d Full Bot
PostPosted: Fri Nov 18, 2011 7:48 pm 
 
User
User

Joined: Fri Oct 28, 2011 4:04 pm
/NTConfig_Script.push("NTLowerKurast.ntj");

missing another / (dont know if it matters)

That is the only error i see for now. I am not sure how to help you out with this any further. Try downloading a fresh copy and copy paste the pally script. move your own script and do not rename the new pally one and see if it will run your bot with default scripts. If not then i think the error is somewhere else maybe you misspelled something in your d2nt loader or you didnt type everything case sensative. sorry i cant help you out any further.

_________________
For some reason....I am here to serve.

For Pickit Requests Check my topic here
http://www.blizzhackers.cc/viewtopic.php?f=221&t=486115

For D2NT 3.3 bot download look here
http://www.blizzhackers.cc/viewtopic.php?f=221&t=485311

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 Post subject: Re: D2NT 3.3 for 1.13d Full Bot
PostPosted: Thu Nov 24, 2011 11:03 am 
 
User
User

Joined: Tue Nov 22, 2011 8:01 pm
I tried D2NT last night with Ele Druid lvl 81 with no CTA and ENI. Sadly he drops 4 small charms to make more room in inventory (i believe he needs 4x5 space). At Mephisto he keeps trying running against walls (lack of teleport). At act5 Q2 and Q3 it`s OK. He did not make it to Diablo or Baal, again lack of teleport.

Virus scan is OK, free ov viruses, ESET NOD32 doeas not find or report any errors.

Anyone has a correct script for Druid?

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 Post subject: Re: D2NT 3.3 for 1.13d Full Bot
PostPosted: Thu Nov 24, 2011 2:06 pm 
 
User
User

Joined: Fri Oct 28, 2011 4:04 pm
if he drops anything you dont want him to its cause you didnt set his inventory correctly. And all bots are glitchy without tele, so nothing i can do about that. In order to set your inventory you need to open the druid char config file and scroll to this section.

//------------------------------------------------------------------------------
   //------------------------------------------------------------------------------
   NTConfig_FreeSpace = 0;      // Number of free columns. If less full columns are free stashing is set.

   // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
   NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
   NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
   NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
   NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];

   NTConfig_MinGoldToStash = 100000;   // Maximum gold amount carried before going to stash


you need to look at your bots inventory and put the 0's on the boxes where you want to keep your charms and other such stuff. My bots has charms and other stuff on the right half of its inventory which is why i am set up like the above. The 1's are for stuff that is in your pickit and and will be stashed but if not set up right if the item is a 1 and its not in your pickit the bot will drop it.

You can find all you need to know for basic bot configuration here

http://www.blizzhackers.cc/viewtopic.php?f=221&t=449982

And like I said in the original post here i was using the Advanced pickit config last season and it has a lot of changes to either not pick up stuff or look for perfect versions of stuff. So unless you know how to change pickit code I suggest that you switch to the Normal Pickit config to get the most out of it. To do that you have to open the config file again and scroll to this section.

//-----------------------------------------------------------------------------------
   // SnagIt configuration
   // Select one group only (normal / advance / extreme)
   //-----------------------------------------------------------------------------------
   NTConfig_NIPFilePath.push("normal/normal.nip");
   NTConfig_NIPFilePath.push("normal/magic_rare.nip");
   NTConfig_NIPFilePath.push("normal/set.nip");
   NTConfig_NIPFilePath.push("normal/unique.nip");
   NTConfig_NIPFilePath.push("normal/craft.nip");

   //NTConfig_NIPFilePath.push("advance/normal.nip");
   //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
   //NTConfig_NIPFilePath.push("advance/set.nip");
   //NTConfig_NIPFilePath.push("advance/unique.nip");
   //NTConfig_NIPFilePath.push("advance/craft.nip");

   //NTConfig_NIPFilePath.push("extreme/normal.nip");
   //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
   //NTConfig_NIPFilePath.push("extreme/set.nip");
   //NTConfig_NIPFilePath.push("extreme/unique.nip");
   //NTConfig_NIPFilePath.push("extreme/craft.nip");


and make it look like that.

Hope that helps

_________________
For some reason....I am here to serve.

For Pickit Requests Check my topic here
http://www.blizzhackers.cc/viewtopic.php?f=221&t=486115

For D2NT 3.3 bot download look here
http://www.blizzhackers.cc/viewtopic.php?f=221&t=485311

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 Post subject: Re: D2NT 3.3 for 1.13d Full Bot
PostPosted: Thu Nov 24, 2011 2:50 pm 
 
User
User

Joined: Fri Oct 28, 2011 4:04 pm
AlertAlertAlertAlert

I just realized that I made a slight errror in the pickits for all of you. I had my bot last year set to find and upgrade Bartuc's Claws. However I believe I only added the upgraded Bartuc's pickit code to the Advanced Pickit that was heavily modified. So in order to fix this for those of you who switched to the Normal Pickit you need to scroll down to the Assassin Katars section and add the upgraded Bartuc's Code.

[Name] == RunicTalons && [Quality] == unique # [EnhancedDamage] >= 150 && [LifeLeech] >= 5 // Upgraded Bartuc's Cut-Throat


Without this code your bot will find Bartuc's upgrade and then drop so please add this to your pickits.

Or the other way is to stop the bot from upgrading the Bartuc's. To do this you can open your char config and scroll to this area of code

//------------------------------------------------------------------------------
   // Cubing configuration
   //------------------------------------------------------------------------------
   NTConfig_Cubing = true;      // Enable cubing


And in that section look for this line

   NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 187]);   // Bartuc's Cutthroat : Exceptional -> Elite


And put a // in the front of it

Sorry all and I hope you ahve been enjoying the bot so far.

_________________
For some reason....I am here to serve.

For Pickit Requests Check my topic here
http://www.blizzhackers.cc/viewtopic.php?f=221&t=486115

For D2NT 3.3 bot download look here
http://www.blizzhackers.cc/viewtopic.php?f=221&t=485311

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 Post subject: Re: D2NT 3.3 for 1.13d Full Bot
PostPosted: Thu Nov 24, 2011 4:11 pm 
 
User
User

Joined: Tue Nov 22, 2011 8:01 pm
TY for all! Now it is beginning to work.
Other problems i observed are:

1. At Diablo, he cannot open the seals and keeps running towards left side of map. At right side he stops suddenly and D2NT replies with a error message:" HALT!"
2. He does not identify any item, just walks to Akara or Malah and throws them on ground or leaves them in stash unid.

I need to work more on the Pickit config and how he runs around.

Thanks for the help, I appreciate it ALOT!

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